Initial tough feedback
One of the major reasons I needed to put this out in a cutdown form is because I wanted to get external opinions on it to see if it was understandable, playable and fun?
This is my first attempt at putting out a PBTA hack and I do have something inside me that is screaming about it not being finished but I have been trying to quieten the perfectionist in me because it often stops me from doing things. I think it’s worse because the idea has sat in my head for a while and been blocked by perfectionism but I am trying to apply a more “Agile” method of creating these things so I never expected the first version I release to be “complete”.
It’s tough to hear when you have worked hard on a project that people don’t understand why it exists but that was the general sense of feedback I have gotten so far. It’s been hard to hear that, I certainly had to not instantly react to it and dig into the feedback by asking questions.
It’s times like this I have to focus on some of the work I have done on my mental health. I had to focus hard on how something someone said had affected me and notice how I wanted to react.
So, given the majority of the feedback I have received so far has been negative and somewhat constructive I have come up with a bit of a plan. In the next few weeks, I will do the following
- Add back in some more of the content that was removed from the cutdown version
- Begin to revise the moves for all playbooks to make them more “mechanical”
- Separate the “Starter Con” from the main ruleset and do some more work on that
- Produce a single-page version of the PDF because some people find spreads more difficult to read
- When I export a PDF I ensure links are clickable.
All that said I’m not disheartened so I’ll continue to work on this. Keep the feedback coming.
Files
Get Conventions - A PbtA Hack
Conventions - A PbtA Hack
A PbtA ruleset based around conventions
Status | In development |
Category | Physical game |
Author | Chris Lock |
Tags | PbtA, Tabletop role-playing game |
More posts
- Life got busy11 days ago
- Massive changes madeJul 12, 2024
- Playtest version liveMay 10, 2024
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